General Information

Overview

Concept: genuine long–term Classic, no pay–to–win garbage, focus on quality mass PvP, sieges, epic bosses and stable character progression.

L2Classic is a unique and ambitious Lineage II Classic: Secret of Empire server running on the 166 protocol. Our goal is to provide players with an authentic and balanced gaming experience, combining the best elements from various Lineage II versions while introducing new features that enhance balance and gameplay variety.

L2Libra is a long-term project developed by passionate enthusiasts dedicated to creating the ultimate Lineage II Classic experience. We continuously update and improve the server, listening to player feedback and suggestions. Our vision extends beyond the traditional Classic experience, offering a uniquely refined journey that combines nostalgia with contemporary gaming excellence.

Experience the pinnacle of Lineage II evolution – where legacy meets innovation.

Server L2OFF Secret of Empire 2.9 (Classic)
Client Secret of Empire (Classic)
Maximum Windows 2 per HWID
Protection Active Anticheat
Buff Slots 20 + 4, 12 Dances/Songs
Buff Time 20 minutes (up to 1 hour from Assistant)
Mana Potions 50 MP/sec for 10 sec.
Shops Up to mid C-Grade (Luxury Shop)
Players per party 9 members
Players per clan 70 members
Players per command channel Unlimited

Rates

L2Libra is a server dedicated to delivering an authentic long-term gameplay experience. We've thoughtfully extended the initial game phase to create a more balanced progression journey, allowing players to fully immerse themselves in every aspect of Lineage II's rich content.

This measured approach ensures that each milestone feels rewarding and meaningful, while maintaining the game's competitive spirit. Progress at your own pace, knowing that every achievement carries lasting value in our carefully crafted world.

Experience x3
Skill Points x3
Adena x4
Quest x1
Drop x4
Spoil x4
Raid Experience x3
Raid Drop x4

Buff System

Buff system

The buff system is close to official. Character buff slots are capped at 20 + 4, and buffs received from the buffer last for up to 1 hour. All enchanter and support classes have received updated Poems, Harmonies, and Dances/Songs, and the buffs can also be received via the Game Assistant. The buffs affect the entire party and last for 20 minutes.

Buffs are grouped into clear categories to keep setups readable and competitive–friendly.

Attribute System

Attribute system

The attribute system is automatically unlocked when a character reaches 3rd class transfer. It lets you add attribute properties to your character's attack or defense, significantly improving effectiveness against monsters and raid bosses.

Where to start: Attribute–related items can be bought from NPC Svein in Aden, Giran and Goddard. Attribute XP is gained in special zones and through attribute items.
Fire Crystal Adds +5 Fire Attack to a weapon or +6 Water Resistance to an armor
Water Crystal Adds +5 Water Attack to a weapon or +6 Fire Resistance to an armor
Wind Crystal Adds +5 Wind Attack to a weapon or +6 Earth Resistance to an armor
Earth Crystal Adds +5 Earth Attack to a weapon or +6 Wind Resistance to an armor
Holy Crystal Adds +5 Holy Attack to a weapon or +6 Dark Resistance to an armor
Dark Crystal Adds +5 Dark Attack to a weapon or +6 Holy Resistance to an armor

— Only one attribute is allowed per item

— Attributes cannot be used on temporary items or hair accessories

— Attributes give the opposite element as resistance on armor

— The highest level of an Attribute is level 4

Attribute UI

Subclass / Level Cap

On Classic, traditional subclasses are disabled.

— The character maximum level is Lv. 90

— 3rd class quest completion is required to unlock endgame content

Raid & Epic Bosses

Standard Bosses

Standard bosses

Standard bosses spawn all around the map following official–like templates. Spawn times and drops are adjusted for our economy but keep the Classic feeling.

Level 20–90 Raid Bosses 22 hours respawn, ± 1 hour random

Epic Bosses

Epic bosses

All epic bosses are tuned to high level (80+) with increased difficulty and rewards, designed as weekly large–scale clan events.

Queen Ant Lv. 40 Respawn 36h, random +17h
Core Lv. 50 Respawn 60h, random +23h
Orfen Lv. 50 Respawn 48h, random +20h
Zaken Lv. 75 Respawn 60h, random +23h
Baium Lv. 80 Respawn 115h
Antharas Lv. 84 Respawn 264h, random +72h

Epics drop Epic Essence, used in Special Craft – to create Dolls and Jewelry, also obtained through weekly missions.

Instances

Dungeon of Abyss

Dungeon of Abyss

An instance for small groups and solo players who want consistent daily progress. Provides XP, materials and special items used in crafting and attribute development.

Entry follows official–style limitations with daily cooldowns and level requirements. Difficulty scales with the instance tier.

Tomb of the Last Emperor – Frintezza

Frintezza

Group instance adapted to Classic. Available as a large–scale challenge rewarding high–grade materials, enchant scrolls and crafting components.

Daily/weekly entry limits encourage clans to schedule coordinated runs.

The Four Tombs

Four Tombs

Multi–phase encounter for coordinated parties. Includes several rooms with undead monsters and mini–bosses. Clearing all wings grants access to final rewards and higher–grade crafting elements.

Recommended for organized groups with solid DPS and support.

Elemental Kings & Clan Arena

Elemental Kings

These instances pit CCs and clans against elemental–themed bosses and wave–based challenges. Each King has unique weaknesses and resistances, encouraging proper setups and attribute usage.

Drops include attribute stones, rare materials and clan–related resources from Clan Arena.

Clan Arena

Heavenly Rift

Heavenly Rift

Heavenly Rift is a competitive instance near Tower of Insolence. Parties face multiple challenges with different rewards: Dragon's Treasure, Tower Defense and Angel Eradication.

Entry is limited, with combat zone around the vortex to create natural PvP.

Heavenly Rift battle

Castle Siege

Castle Siege

Castle Sieges follow a Classic–style structure. Each siege is a large–scale PvP event for clans and alliances fighting for regional power, taxes and prestige.

Standard rules apply — attackers register, fight through defenses, defeat guards and compete for the Seal.

  • Sieges occur on scheduled Sundays.
  • Defensive upgrades available via clan resources.
  • Owning a castle grants tax control and exclusive clan benefits.

Olympiad

Olympiad

The Olympiad system is Classic–inspired, emphasizing fair competition and skill over gear advantages. Available for third class characters.

Participants earn Olympiad Points and exchange them for rewards, including unique items and Hero status. Each cycle crowns Heroes with exclusive skills and visuals.

  • Matches run on scheduled days (focused on Saturday).
  • Balanced matchmaking based on class and performance.
  • Hero selection occurs at the end of each cycle.

Events

Events

A variety of automated events run regularly to provide fun activities and alternative ways to earn rewards. Events include both PvP–focused challenges and PvE–friendly mini–games, ensuring participation for all player types.

  • Team vs Team
  • Last Hero
  • Treasure Hunt
  • Monster Invasions
  • Seasonal holiday events

Event rewards complement the main progression and never overpower core gameplay balance.

Game Assistant

Game Assistant

The Game Assistant NPC offers convenient services that support character progression without impacting gameplay balance. Players can obtain long–duration buffs, buy essential supplies, and access special services.

  • 1-hour buff packages
  • Teleport shortcuts
  • Consumable supplies
  • Starter equipment for new players
  • Clan support utilities

These services are designed to reduce unnecessary downtime and help players focus on gameplay.

Zones Updates

Zones

Several zones are updated to improve leveling flow and offer more variety for both solo and party gameplay. Monsters, drop rates and layouts remain close to the Classic feel with modernized balancing.

  • Improved XP & SP scaling in key leveling zones
  • Better monster density for faster progression
  • Updated drop lists to match server economy
  • Special attribute training areas
  • Adjustments to high–level hunting grounds

Zones are designed to support different playstyles — solo farming, duo grinding, or organized party PvE.

Economy

Economy

The economy is designed around long–term progression. Key goals include maintaining item value, ensuring craft viability and giving players multiple paths to obtain materials and gear.

  • Crafting is fully functional and meaningful
  • Drop and spoil rates scaled to x4 economy
  • Weapon and armor upgrades require consistent material farming
  • Epic Essence used in end–game Special Crafting
  • Shops limited to only essential Classic items

Market balance is monitored constantly to ensure fair trading and healthy competition.