General Information
Overview
Authentic Classic experience on Secret of Empire client with carefully tuned progression.
L2Classic is a unique and ambitious Lineage II Classic: Secret of Empire server running on the 166 protocol. Our goal is to provide players with an authentic and balanced gaming experience, combining the best elements from various Lineage II versions while introducing new features that enhance balance and gameplay variety.
L2Libra is a long-term project developed by passionate enthusiasts dedicated to creating the ultimate Lineage II Classic experience. We continuously update and improve the server, listening to player feedback and suggestions. Our vision extends beyond the traditional Classic experience, offering a uniquely refined journey that combines nostalgia with contemporary gaming excellence.
Experience the pinnacle of Lineage II evolution – where legacy meets innovation.
| Server L2OFF | Secret of Empire 2.9 (Classic) |
| Client | Secret of Empire (Classic) |
| Maximum Windows | 2 per HWID |
| Protection | Active Anticheat |
| Buff Slots | 20 + 4, 12 Dances/Songs |
| Buff Time | 20 minutes (up to 1 hour from Assistant) |
| Mana Potions | 50 MP/sec for 10 sec. |
| Shops | Up to mid C-Grade (Luxury Shop) |
| Players per party | 9 members |
| Players per clan | 70 members |
| Players per command channel | Unlimited |
Rates
Long–term progression with boosted economy to keep server alive and active.
L2Libra is a server dedicated to delivering an authentic long-term gameplay experience. We've thoughtfully extended the initial game phase to create a more balanced progression journey, allowing players to fully immerse themselves in every aspect of Lineage II's rich content.
This measured approach ensures that each milestone feels rewarding and meaningful, while maintaining the game's competitive spirit. Progress at your own pace, knowing that every achievement carries lasting value in our carefully crafted world.
| Experience | x3 |
| Skill Points | x3 |
| Adena | x4 |
| Quest | x1 |
| Drop | x4 |
| Spoil | x4 |
| Raid Experience | x3 |
| Raid Drop | x4 |
Buff System
The buff system is close to official. Character buff slots are capped at 20 + 4, and buffs received from the buffer last for up to 1 hour. All enchanter and support classes have received updated Poems, Harmonies, and Dances/Songs, and the buffs can also be received via the Game Assistant. The buffs affect the entire party and last for 20 minutes.
Buffs are grouped into clear categories to keep setups readable and competitive–friendly.
Attribute System
The attribute system is automatically unlocked when a character reaches 3rd class transfer. It lets you add attribute properties to your character's attack or defense, significantly improving effectiveness against monsters and raid bosses.
| Fire Crystal | Adds +5 Fire Attack to a weapon or +6 Water Resistance to an armor | |
| Water Crystal | Adds +5 Water Attack to a weapon or +6 Fire Resistance to an armor | |
| Wind Crystal | Adds +5 Wind Attack to a weapon or +6 Earth Resistance to an armor | |
| Earth Crystal | Adds +5 Earth Attack to a weapon or +6 Wind Resistance to an armor | |
| Holy Crystal | Adds +5 Holy Attack to a weapon or +6 Dark Resistance to an armor | |
| Dark Crystal | Adds +5 Dark Attack to a weapon or +6 Holy Resistance to an armor |
— Only one attribute is allowed per item
— Attributes cannot be used on temporary items or hair accessories
— Attributes give the opposite element as resistance on armor
— The highest level of an Attribute is level 4
Subclass / Level Cap
On Classic, traditional subclasses are disabled.
— The character maximum level is Lv. 90
— 3rd class quest completion is required to unlock endgame content
Raid & Epic Bosses
Standard Bosses
Standard bosses spawn all around the map following official–like templates. Spawn times and drops are adjusted for our economy but keep the Classic feeling.
| Level 20–90 Raid Bosses | 22 hours respawn, ± 1 hour random |
Epic Bosses
All epic bosses are tuned to high level (80+) with increased difficulty and rewards, designed as weekly large–scale clan events.
| Queen Ant Lv. 40 | Respawn 36h, random +17h | |
| Core Lv. 50 | Respawn 60h, random +23h | |
| Orfen Lv. 50 | Respawn 48h, random +20h | |
| Zaken Lv. 75 | Respawn 60h, random +23h | |
| Baium Lv. 80 | Respawn 115h | |
| Antharas Lv. 84 | Respawn 264h, random +72h |
Epics drop Epic Essence, used in Special Craft – to create Dolls and Jewelry, also obtained through weekly missions.
Instances
Dungeon of Abyss
An instance for small groups and solo players who want consistent daily progress. Provides XP, materials and special items used in crafting and attribute development.
Entry follows official–style limitations with daily cooldowns and level requirements. Difficulty scales with the instance tier.
Tomb of the Last Emperor – Frintezza
Group instance adapted to Classic. Available as a large–scale challenge rewarding high–grade materials, enchant scrolls and crafting components.
Daily/weekly entry limits encourage clans to schedule coordinated runs.
The Four Tombs
Multi–phase encounter for coordinated parties. Includes several rooms with undead monsters and mini–bosses. Clearing all wings grants access to final rewards and higher–grade crafting elements.
Recommended for organized groups with solid DPS and support.
Elemental Kings & Clan Arena
These instances pit CCs and clans against elemental–themed bosses and wave–based challenges. Each King has unique weaknesses and resistances, encouraging proper setups and attribute usage.
Drops include attribute stones, rare materials and clan–related resources from Clan Arena.
Heavenly Rift
Heavenly Rift is a competitive instance near Tower of Insolence. Parties face multiple challenges with different rewards: Dragon's Treasure, Tower Defense and Angel Eradication.
Entry is limited, with combat zone around the vortex to create natural PvP.
Castle Siege
Castle Sieges follow a Classic–style structure. Each siege is a large–scale PvP event for clans and alliances fighting for regional power, taxes and prestige.
Standard rules apply — attackers register, fight through defenses, defeat guards and compete for the Seal.
- Sieges occur on scheduled Sundays.
- Defensive upgrades available via clan resources.
- Owning a castle grants tax control and exclusive clan benefits.
Olympiad
The Olympiad system is Classic–inspired, emphasizing fair competition and skill over gear advantages. Available for third class characters.
Participants earn Olympiad Points and exchange them for rewards, including unique items and Hero status. Each cycle crowns Heroes with exclusive skills and visuals.
- Matches run on scheduled days (focused on Saturday).
- Balanced matchmaking based on class and performance.
- Hero selection occurs at the end of each cycle.
Events
A variety of automated events run regularly to provide fun activities and alternative ways to earn rewards. Events include both PvP–focused challenges and PvE–friendly mini–games, ensuring participation for all player types.
- Team vs Team
- Last Hero
- Treasure Hunt
- Monster Invasions
- Seasonal holiday events
Event rewards complement the main progression and never overpower core gameplay balance.
Game Assistant
The Game Assistant NPC offers convenient services that support character progression without impacting gameplay balance. Players can obtain long–duration buffs, buy essential supplies, and access special services.
- 1-hour buff packages
- Teleport shortcuts
- Consumable supplies
- Starter equipment for new players
- Clan support utilities
These services are designed to reduce unnecessary downtime and help players focus on gameplay.
Zones Updates
Several zones are updated to improve leveling flow and offer more variety for both solo and party gameplay. Monsters, drop rates and layouts remain close to the Classic feel with modernized balancing.
- Improved XP & SP scaling in key leveling zones
- Better monster density for faster progression
- Updated drop lists to match server economy
- Special attribute training areas
- Adjustments to high–level hunting grounds
Zones are designed to support different playstyles — solo farming, duo grinding, or organized party PvE.
Economy
The economy is designed around long–term progression. Key goals include maintaining item value, ensuring craft viability and giving players multiple paths to obtain materials and gear.
- Crafting is fully functional and meaningful
- Drop and spoil rates scaled to x4 economy
- Weapon and armor upgrades require consistent material farming
- Epic Essence used in end–game Special Crafting
- Shops limited to only essential Classic items
Market balance is monitored constantly to ensure fair trading and healthy competition.